
Agung Mubarak
Game Designer
Designing systems-driven experiences where player choices create memorable gameplay
Game Designer with experience in gameplay systems, progression systems, and rapid prototyping using Unity. Experienced in collaborating within cross-functional teams during internship and contract roles in the game industry. Strong understanding of player motivation, gameplay balancing, and implementation constraints, supported by programming knowledge and hands-on development experience. Designed and developed multiple personal and collaborative projects, including gameplay systems, gamification systems, and multiplayer game prototypes. Particularly interested in creating mechanics that produce strong player-driven experiences and emergent gameplay.
Skills
CasualBasic Legion Infected (GD Ver.)
Relaxing strategy game with theme of the virus infection. Use cure and isolation to win the level.
PlatformerLight Grows (GD Ver.)
In the forest there is two power that wanna maintain their existence, The Crimson Plague and The Luminant. Lumi as the main character use The Luminant power to cure her friends that is corupted by dark power, The Crimson Plague.
ModdingHabitica Leaderboard (GD Ver.)
Habitica chatbot that provide leaderboard to motivate habitica party member to do their task.
Experiences
Student of Independent Study in Metaverse Creation
- ◆Create viable business model that features metaverse
- ◆Make demo of the business model in Roblox
Game Tester
- ◆Make testing report about bugs and playing experiences of several games from Indigo Game Startup Incubation
Business Development Intern
- ◆Assist publishing and marketing partnership for Indigo Game Startup Incubation
- ◆Manage social media of PT Nuon Digital Indonesia
Game Designer Intern
- ◆Worked with other game designer and a team with size around 10 people to develop rhythm battle game in Unity with Scrum/Agile methodology
- ◆Designed game contents (music note types) and game mechanics such as core game loop, combat, player and enemy stats, etc. based off of idea that is visioned by product owner and make it fit to project constraint (like team technical capabilities, timeline, etc)
- ◆Communicated with team and provided constant feedback on game assets and features through daily scrum and report it on weekly scrum to product owner
- ◆Get mentoring from senior game designer
Junior Member of Game Development
- ◆Responsible as game programmer on several projects
- ◆Get mentoring about game development
Credentials & Certifications
Game Design Course Completion
Dilo Game Academy, IGSI, and Agate
This course is created for nurturing skills and game design talents in indonesian game industry. In this course we are teached about process of creating game design, game design document, a fews method to balancing game, a fews method to evaluating game design. This course teached by top and hard working mentor from Agate.
Game Production Course Completion
Dilo Game Academy, IGSI, and Agate
This course is created for nurturing skills and game production talents in indonesian game industry. In this course we are teached about process of game production, a few documents for game production, a fews tool for game production, a fews method to allocating task to crewmate . This course teached by top and hard working mentor from Agate.
Product Management Course Completion
Dilo Game Academy, IGSI, and Agate
This course is created for nurturing skills and game design talents in indonesian game industry. In this course we are teached about process of creating game design, game design document, a fews method to balancing game, a fews method to evaluating game design. This course teached by top and hard working mentor from Agate.
Let's Connect
Ready to collaborate or just want to chat? I'd love to hear from you.
Drop me an Email
agungmubarak1453@gmail.com📍 Location
Jakarta, Indonesia
Whether it's a project, collaboration, or just a conversation—Reach out!